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ARENA™ Threat Environment - Air Threats

Summary

The ARENA Threat Environment provides a library of twenty different air threats. These threats model the performance of typical fighter aircraft, such as the F-16 or the MiG-29. Each digital air threat uses a first order six degree of freedom aerodynamic model with linearized control rate inputs, aerodynamic data tables, quaternion computations, direction cosines, and wind effects. The software modules are optimized for computational performance, while still providing tactical fidelity for pilot training. The instructor or operator can fly the air threats using a hands on stick and throttle set provided at the instructor operator station, performing takeoffs and landings, flying as a hostile threat or as a friendly wingman, and employing weapons and electronic countermeasures.

 

Tactical Programmed Maneuvers

The ARENA Threat Environment provides the following one, two, three, and four aircraft, computer controlled, air threat tactics that are selectable by the user. These pre-planned, programmed maneuvers provide the tactical environment necessary for effective fighter pilot training. Each tactic may be selected for any air target.

  • One Aircraft

    • beam forever, beam smart, beam then drag forever, beam then return

    • drag and return, drag forever, drag smart

    • fly to merge

    • high fast flyer

    • single side offset

    • vertical notch

  • Two Aircraft

    • 1 beams forever 1 to merge, 1 beams then returns 1 to merge, 1 drags forever 1 to merge, 1 drags then returns 1 to merge

    • both beam and return, both beam forever, both beam smart, both drag and return, both drag forever, both drag smart, both fly to merge, both vertical notch

    • high fast flyers

    • lead across, lead around

    • posthole

    • single side offset

    • visual pince, wide pince

  • Three Aircraft

    • 1 beams forever 2 to merge, 1 beams then returns 2 to merge

    • 1 drags forever 2 to merge, 1 drags then returns 2 to merge

    • 1 vertical notch 2 to merge

    • 2 beam and return 1 to merge, 2 beam forever 1 to merge

    • 2 drag and return 1 to merge, 2 drag forever 1 to merge

    • 2 vertical notch 1 to merge

    • all beam forever, all beam smart, all beam then return

    • all drag forever, all drag smart, all drag then return

    • all fly to merge

    • champagne

    • high fast flyers

    • lead across, lead around

    • posthole

    • single side offset

  • Four Aircraft

    • 2 beam forever 2 to merge, 2 beam then return 2 to merge

    • 2 drag forever 2 to merge, 2 drag then return 2 to merge

    • 2 vertical notch 2 to merge

    • all beam and return, all beam forever, all beam smart

    • all drag and return, all drag forever, all drag smart

    • all fly to merge

    • champagne

    • high fast flyers

    • lead across, lead around

    • posthole

    • single side offset

    • visual pince, wide pince

 

 

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